WikiCards · Card list · Science cards · Behavioral neuroscience
Uncommon card · Science
Behavioral neuroscience, an Uncommon card
Behavioral neuroscience, also known as biological psychology, biopsychology, or psychobiology, is part of the broad, interdisciplinary field of neuroscience, with its primary focus being on the biological and neural substrates underlying human experiences and behaviors, as in our psychology.
- Rarity
- Uncommon
- Domain
- Science
- ATK
- 79
- DEF
- 82
- Power
- 161
- Wikipedia reads a year
- 34,000
Power 161 (ATK + DEF): stronger than 85 % of WikiCards cards.
The facts on the card
The card carries these facts from its Wikipedia article.
- Derived from an earlier field known as physiological psychology, behavioral neuroscience applies the principles of biology to study the physiological, genetic, and developmental mechanisms of behavior in humans and other animals.
- Behavioral neuroscientists examine the biological bases of behavior through research that involves neuroanatomical substrates, environmental and genetic factors, effects of lesions and electrical stimulation, developmental processes, recording electrical activity, neurotransmitters, hormonal influences, chemical components, and the effects of drugs.
- Important topics of consideration for neuroscientific research in behavior include learning and memory, sensory processes, motivation and emotion, as well as genetic and molecular substrates concerning the biological bases of behavior.
Why it is Uncommon
Rarity in WikiCards follows a year of Wikipedia page views: the most read articles become Epic and Legendary cards. The Behavioral neuroscience article was read about 34,000 times in a year. ATK comes from the length of the article and DEF from its quality, so this card hits with 79 and blocks with 82: each hit it takes is cut by 33 %.
How to get Behavioral neuroscience
Open packs. Each pack holds five cards drawn from real Wikipedia articles, the rarest last, and the fifth card is always Rare or better. The odds are shown in the game. A free pack arrives every hour and two can wait, and the Coins you win in duels buy more packs.
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Credits
Text : Wikipedia, Behavioral neuroscience (revision), CC BY-SA 4.0. Photo : Mrmw, Public domain, Wikimedia Commons.



