WikiCards · Card list · Nature cards · Behavioral enrichment
Common card · Nature
Behavioral enrichment, a Common card
Behavioral enrichment is an animal husbandry principle that seeks to enhance the quality of captive animal care by identifying and providing the environmental stimuli necessary for optimal psychological and physiological well-being.
- Rarity
- Common
- Domain
- Nature
- ATK
- 71
- DEF
- 71
- Power
- 142
- Wikipedia reads a year
- 6,700
Ranked #1,761 of the 3,000 cards of the base set by power (ATK + DEF).
The facts on the card
The card carries these facts from its Wikipedia article.
- Enrichment can either be active or passive, depending on whether it requires direct contact between the animal and the enrichment.
- A variety of enrichment techniques are used to create desired outcomes similar to an animal's individual and species' history.
- Each of the techniques used is intended to stimulate the animal's senses similarly to how they would be activated in the wild.
Why it is Common
Rarity in WikiCards follows a year of Wikipedia page views: the most read articles become Epic and Legendary cards. The Behavioral enrichment article was read about 6,700 times in a year. ATK comes from the length of the article and DEF from its quality, so this card hits with 71 and blocks with 71: each hit it takes is cut by 28 %.
How to get Behavioral enrichment
Open packs. Each pack holds five cards drawn from real Wikipedia articles, the rarest last, and the fifth card is always Rare or better. The odds are shown in the game. A free pack arrives every hour and two can wait, and the Coins you win in duels buy more packs.
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Credits
Text : Wikipedia, Behavioral enrichment (revision), CC BY-SA 4.0. Photo : Fluteflute, CC BY-SA 3.0, Wikimedia Commons.




